Category:Shield

This category is used for the Mutants whose ability is Shield.

Most of Mecha Mutants and some others have this ability.

Effect
A mutant with this ability changes some of the damage done by its attack into a shield. Shields do not stack.
 * If a shield is applied while you already have one the game checks to see which shield has more points and keeps that one.

Details
For most mutants this starts at 20% and increases to 30% at level 25.

Points of Shield is based on the actual damage dealt. For example, if the user dealt 500 damage and have a 20% shield, then the shield points will be 100. This can be improved by Boost as it's based on total damage dealt. This is most useful on fast mutants with high attack power since the user need to hit them before they hit the user to get the most benefit from it. Also the shield points is NOT based on user's HP, thus the user can actually have a stronger shield than its HP. Attack armaments and critical armaments will indirectly increase shield points by increasing damage done.

Shield is not very effective to Mutants with spread attack since spread attacks tend to be relatively weak compared to single target attacks. Shields do not stack; thus, when a spread attack is used, the user get whichever shield is strongest. So if the user get 500 points from hitting enemy A, 250 from hitting enemy B, and 750 from hitting enemy C, the game will keep the 750 shield points no matter the order the hits were applied in.