Category:Rampage

This category is used for the Mutants whose ability is Rampage.

This ability was first introduced as the ability of Minotaurus which then followed by several other mutants who got released afterward.

Tooltip
"Each time this Mutant attacks or is attacked, it has its next attack damage and critical chance increased but when landed a critical hit, a random ally received some percentage of the damage dealt to the enemy. Stacks 2 times."

Effect
Similar to Boost ability, Rampage applies a percentage modifier to the next attack made but it's also increase its potential critical chance. For most mutants who have the ability by default this starts at 15% for the damage and 30% for the critical chance, and increases to 20% and 50% at level 25.

A Rampage of 15% more damage and 30% critical chance means that, if the user's next attack would have done 1000 damage, it will do 1150 instead and the chance of landing critical damage is 30% higher. However unlike Boost, Rampage doesn't enhance other abilities. The downside of this ability is if the user managed to land the critical hit at the targets the damage done by it could affect the allied mutants as well as they would receive 20% damage penalty from it and 35% at level 25.

This primarily benefits from attack Armaments and critical Armaments since the bonus from the attack and critical armaments gets added to the base damage then multiplied by Rampage. And to minimalize the damage done to the allied mutant it's recommended to use mutants with abilities such as Shield, Healing, or Multi Healing as the teammate of the Rampage mutant as they could heal or protect themselves from the effect of Rampage ability.